Design Patterns Training
Our object-oriented design courses bring you the result of many years of professional experience in the field as well as in the classroom. We will show you how to apply object-oriented design principles and Design Patterns in real-world applications.
We offer two courses: OO Design Training (OOD) and Design Patterns Training (DP).
-
OOD is more fundamental and
satisfies a greater audience. It covers OO Design basics
and advanced techniques, as well as the most important
Design Patterns.
- DP is more advanced and presents a large set of Design Patterns. It still covers OO Design to start with but does so more quickly than in OOD.
OO Design Training (OOD)
If you already have some experience in Object-Oriented Programming but feel the need to increase your Design capacity this course is for you. It will teach you important design principles and key design patterns that will lift your expertise to an advanced OO Design and Programming skill level. You will learn several key Design Patterns and be ready to discover many more on your own - like many of our students tell us. You will get a unique opportunity to apply all these OO Design techniques and Patterns in real-life problems that we bring from the field straight to your desk.
Design Patterns Training (DP)
If you already have developed object-oriented applications, used OO Design, even some Design Patterns but feel the need to better understand when to apply specific OO Design techniques and/or Design Patterns, then this training is for you. You will see Design Patterns in context; for most patterns you will be presented with a problem and how limited a solution that does not use the proper pattern could be. That's the context. Then the actual pattern is revealed and we analyze why it is an elegant and effective solution to the context. All our students get a chance to write targeted code within a Design Pattern lab and quickly integrate the knowledge.
Comparing OO Design (OOD) with Design Patterns (DP) Training
|
Business Concept Modeling (BCM) |
√ | √ |
|
Object Design Fundamentals |
√ | √ |
|
Link Management |
√ | √ |
|
Domain Logic Implementation |
√ | √ |
|
Application Architecture |
√ | √ |
|
Object Construction I |
√ | √ |
|
Object Construction II |
√ | |
|
Application Example |
√ | |
|
Domain Model Design Example |
√ | |
|
Comprehensive Project |
√ | √ |
|
More Structural Patterns |
√ | |
|
More Behavioral patterns |
√ | |
|
Design Patterns in Java & JEE |
Java version only | |
|
The Rules Engine Framework |
√ | √ |